Thrasir's Workshop in action. Animations by Remi Coté.
It's always tricky to showcase a game's UI, but I'm very happy with the work we put into Roots of Yggdrasil's interface.
As the Art Director, I kept a close eye on all of the game's UI, believing it served as the player's access to information but also enhanced the desired aethetic flavor. Showcased here are a few of the assets I specifically worked on, and a few of the ways in which they were assembled.
There's a lot more I can't really show effectively, but i invite you to check out the game's Steam page for many more in-context examples.
https://store.steampowered.com/app/2071430/Roots_of_Yggdrasil/