Early in the project, I was the only concept artist available so I had to draw a lot of buildings (It's a City Builder!). Here are a few favourites of mine, as well as some of the rules I had set down early in production:
- Depending on the building’s function, it should have a certain color code
- If a Building gets used a lot (ex: Sturdy Housing), make more than one version, so there can be some variety.
- Keep Low-Poly, don`t exagerate on details. They will rarely be seen up close.
- Make certain assets reusable from one building to the next (example: doors, windows)
- Reuse textures as often as possible, especially within one building type
All of our Buildings were then modelized by the fabulous Jessie Magnat. Their work on this project can be seen here:
https://www.artstation.com/gothelian/albums/13942255